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Channel: Teale Fristoe, Author at League of Gamemakers
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GAME ELEMENTS: ELIMINATION

Today I continue looking at the basic elements that make up tabletop games with Elimination. The previous articles can be found here: Goals, Scoring, Actions, Resources, Uncertainty, Space and Time,...

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TAKING AUDIO FEEDBACK

Today on the League we have a guest post from Franklin Kenter. By day, Franklin is a math professor, having earned himself a PhD in Mathematics at UC San Diego. But by all other times, Franklin is an...

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GAME ELEMENTS: INTERACTION

Today I continue looking at the basic elements that make up tabletop games with Interaction. The previous articles can be found here: Goals, Scoring, Actions, Resources, Uncertainty, Space and Time,...

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GAME ELEMENTS: CONCLUSION

About a year ago, I wrote an article starting this series on Game Elements. Since then, I’ve written nine articles covering in detail some of the more abstract concepts game designers have to grapple...

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STEALTHY MATH

If you’re like me, you’re a total math nerd. Not all designers approach games from a mathy perspective, but many do. I love solving the math puzzles in games (I’m the guy who says my final score first,...

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WHAT’S YOUR PUZZLE?

While many tabletop games focus on particular strengths, there are certain things that basically all games need to be successful: a cohesive aesthetic, ways for players to interact, clear goals and...

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KICK-RESTARTERS

Four years ago, I put Corporate America up on Kickstarter. Like many first time creators, I made a lot of mistakes: the overall goal was much too high; the game was too big and expensive for a first...

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CANNIBALIZING MECHANICS

If you’ve played Pandemic, you know how great the infection deck mechanic is: after an outbreak, the discard pile is shuffled and put on top of the deck, ensuring that the action is focused in known...

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DICE OR CARDS

Randomness keeps games suspenseful while you’re playing them, and keeps them feeling fresh after repeat plays. Randomness is essential for many games. But there’s more than one way to include...

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GAME ELEMENTS AND STRANGE RITUALS

Sometimes, games emerge from a designer’s mind fully formed and wonderful. Maybe they have some tiny issues here or there, but small tweaks will fix those problems. The initial vision survives the...

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