GAME ELEMENTS: ELIMINATION
Today I continue looking at the basic elements that make up tabletop games with Elimination. The previous articles can be found here: Goals, Scoring, Actions, Resources, Uncertainty, Space and Time,...
View ArticleTAKING AUDIO FEEDBACK
Today on the League we have a guest post from Franklin Kenter. By day, Franklin is a math professor, having earned himself a PhD in Mathematics at UC San Diego. But by all other times, Franklin is an...
View ArticleGAME ELEMENTS: INTERACTION
Today I continue looking at the basic elements that make up tabletop games with Interaction. The previous articles can be found here: Goals, Scoring, Actions, Resources, Uncertainty, Space and Time,...
View ArticleGAME ELEMENTS: CONCLUSION
About a year ago, I wrote an article starting this series on Game Elements. Since then, I’ve written nine articles covering in detail some of the more abstract concepts game designers have to grapple...
View ArticleSTEALTHY MATH
If you’re like me, you’re a total math nerd. Not all designers approach games from a mathy perspective, but many do. I love solving the math puzzles in games (I’m the guy who says my final score first,...
View ArticleWHAT’S YOUR PUZZLE?
While many tabletop games focus on particular strengths, there are certain things that basically all games need to be successful: a cohesive aesthetic, ways for players to interact, clear goals and...
View ArticleKICK-RESTARTERS
Four years ago, I put Corporate America up on Kickstarter. Like many first time creators, I made a lot of mistakes: the overall goal was much too high; the game was too big and expensive for a first...
View ArticleCANNIBALIZING MECHANICS
If you’ve played Pandemic, you know how great the infection deck mechanic is: after an outbreak, the discard pile is shuffled and put on top of the deck, ensuring that the action is focused in known...
View ArticleDICE OR CARDS
Randomness keeps games suspenseful while you’re playing them, and keeps them feeling fresh after repeat plays. Randomness is essential for many games. But there’s more than one way to include...
View ArticleGAME ELEMENTS AND STRANGE RITUALS
Sometimes, games emerge from a designer’s mind fully formed and wonderful. Maybe they have some tiny issues here or there, but small tweaks will fix those problems. The initial vision survives the...
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